Spoils of War is a clean value spell that rewards you for doing what red decks already want to do—clear the board.
At four mana baseline and two when discounted, it slides perfectly into aggressive or tempo-based lists that trade early and keep pressure up.
If you’re running efficient removal or fast units that consistently pick off enemies, this card turns your kill spells into draw engines.
Gameplay / Cool Mechanics
The core line is simple: draw two cards. But the trick is the discount—Spoils of War costs two less if an enemy unit died this turn.
That turns a four-cost reaction spell into a two-cost payoff the moment you make a trade. No delay, no clunky timing. Just clean refuel for doing your job.
Being a reaction spell, it plays beautifully with combat tricks. You can trade during an attack, then cast Spoils of War before the next chain resolves. Or remove something mid-sequence, then instantly draw.
That flexibility means you’re never sitting with dead cards in hand. This thing fires whenever you’re ahead on kills, and at two mana, that’s one of the cheapest draw twos in Riftbound.
What makes it strong is how easy it is to trigger. Aggro decks trade early. Midrange builds have damage pings or burn. Control has kill spells on deck at all times.
In all of those, Spoils of War doesn’t sit around waiting for setup—it just slips in after the dust settles and keeps your hand from running dry.
The spell doesn’t scale, it doesn’t snowball, it doesn’t combo off. What it does is refill. Cheaply. Reliably. No questions asked.
Visuals
A mangled shield, a fallen soldier, and snow stained with quiet violence.
The figure in the background walks off calmly, loot in hand, while the cold air hangs still.
The whole scene sells the aftermath—no glory, just gain.
Pull Rate and Value Speculation
Set Number: OGN 144 of 298
Rarity: Unknown but likely Uncommon
Foil Status: Standard foil expected
Alt Art / Overnumbered: None confirmed
Spoils of War won’t be a chase card unless a specific deck breaks it open, but players who build around tempo trades or fast control will want this in multiples.
If a red-black sacrifice archetype shows up in Riftbound’s meta, expect this to climb. Foils will likely have collector appeal just for how brutal and efficient the art feels.
Spoils of War is not a flashy spell. It’s clean, brutal, and exactly what you want when your deck already kills fast and often. No wasted motion, no empty hands.
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