RiftboundTCG

Singularity from Riftbound TCG

Singularity
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Singularity isn’t subtle, and that’s exactly the point. Riftbound has plenty of spells that chip, poke, or dance around tempo.

This one doesn’t. Singularity is a board-leveling nuke—designed for late-game moments when you want the battlefield to forget who ever had the upper hand.

At 6 mana, this is one of the cleanest, most brutal value trades we’ve seen so far in the spell pool. And it does something few other spells do: hit two units for 6, no strings attached.

No setup. No target restrictions. Just mutual annihilation.


Gameplay / Cool Mechanics

Let’s talk raw numbers. Singularity deals 6 to each of up to two units. That’s enough to delete just about any midrange threat, tank, or even some Champions in one clean blow.

You’re trading one card for potentially two, at high-impact targets. The flexibility makes it even better—if there’s only one problem on the board, Singularity doesn’t whiff. You still get your 6 damage where it counts.

This card shines in reactive control builds and late-game tempo decks. It’s especially nasty in Showdowns, where sudden board shifts determine match outcomes.

It might not go face, but it doesn’t need to—removing two threats usually is the win condition.

It’s expensive at 6 mana, but Riftbound’s economy curve allows for big spell turns by mid-game in most archetypes.

The fact that it’s a Spell rather than an Action also opens up stack timing tricks and double-casting with synergy cards.

Singularity rewards you for waiting. And when it lands, it ends conversations.


Visuals

Kudos Productions leans all the way into cosmic destruction here. The art shows a searing spiral of energy—the literal collision of two fates—spiraling into one beam of divine punishment.

The center glows white-hot, while the swirl evokes gravitational force, pulling everything in and breaking it apart.

It’s elegant, but not peaceful. The moment captured is brief, surgical, and final. The visual sells the mechanic: a perfect, inescapable end for anything in its path.


Pull Rate & Value Speculation

Singularity is card 105/298, part of the mid-set spell lineup. No confirmed rarity yet, but this feels like a Rare—not quite Mythic, but too strong and too flexible to be just a Common.

If Riftbound includes colorless spells in foil rotation or alternate arts with cosmic overlays, Singularity could be a sleeper chase for both control players and collectors.

There’s also strong speculation that Singularity will pair well with high-cost decks built around Riftbound’s yet-to-be-fully-revealed mana ramp archetypes.

That could push this card into core meta slots, especially if the format trends toward wide-unit builds or midgame standoffs

Singularity is clean, brutal, and beautifully dispassionate. It’s the kind of spell that reminds you board control is win condition.

Don’t blink when it drops—your wincon might be spiraling into the void.

Read more – Garen from Riftbound TCG

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