Let’s be clear—Possession is the kind of late-game spell that flips tables. It’s not subtle.
It’s not polite. It doesn’t care how carefully your opponent set up their win con. For 8 mana, Possession grabs any enemy unit on the battlefield and recalls it to your base under your control.
No conditions. No restrictions. You just steal their best piece, and they don’t even get to block.
This is one of Riftbound’s nastiest tempo reversals so far—part hard removal, part win condition hijack.
And with Showdown-speed timing, you don’t even have to play it reactively.
You can lead with it and catch your opponent’s defenses unbalanced. In a game where battlefield control is everything, Possession can instantly flip roles and force a scoop if timed right.
Gameplay / Cool Mechanics
Here’s the core text:
Choose an enemy unit at a battlefield. Take control of it and recall it. (Send it to your base. This isn’t a move.)
So what’s actually happening? You bypass any relocation blockers or position-based stalling and snatch a unit straight to your side, fully refreshed.
And since it’s not a “move,” it skirts around any “when this moves” effects or counters.
Think of it like teleporting theft. You take a bomb out of their hand and arm it for your side instead.
It’s especially deadly in mirror matchups or decks that rely on one high-value engine. You don’t trade for it. You don’t destroy it.
You turn it against them. That’s not just power—it’s humiliation value, and it wins games.
Visuals
The art for Possession goes full spectral. A cloaked figure floats in a swirl of violet smoke, eyes glowing with ghostlight, arm extended in a chilling command gesture.
It’s not flashy—it’s cold, deliberate, and silent. The way the energy coils around the stolen blade and the hollow mask suggests domination, not destruction.
This isn’t a spell that blows things up. It rips them out from the inside.
The clean, circular framing makes it feel surgical. Like a perfect, clinical strike in the middle of chaos.
Pull Rate & Value Speculation
Possession is card 203/298 in Riftbound’s first set. It’s sitting in the epic-tier slot for spell rarity (purple triangle), meaning you’ll only find a couple per box on average.
That puts it in line with other potential power-swings like Overload Protocol and Final Echo.
There’s no alt art or overnumbered version confirmed yet, but don’t be surprised if a signature edition drops later in the cycle, especially if this ends up being a finisher staple in high-control builds.
Because of the “Action” speed tag and how flexible the spell is (you can play it on your turn or during showdowns), Possession is likely to become a high-priority tech choice even in midrange decks looking to out-tempo late-game threats.
Possession is that spell you never want cast against you—and the one you’ll keep one hand open for, just in case.
Eight mana’s a steep ask, but when it wins the game in one click? You don’t blink. You just take what’s theirs and leave.
Read more – Caitlyn from Riftbound TCG