Sometimes it’s the one-drop that makes the entire board stall. Orb of Regret is one of those cards that turns tempo on its head—not by going bigger, but by bringing your opponent’s threats just low enough to trade favorably.
At just 1 cost, this Gear gives a unit –1 Power for the turn (to a minimum of 1), and in Riftbound, that kind of subtle power manipulation creates outs in tight combat math and lets value engines survive just long enough to start snowballing.
Gameplay / Cool Mechanics
The effect on Orb of Regret is clean and deceptively powerful. Giving any unit –1 power temporarily might seem minor at a glance, but the flexibility is what sells it.
Need to shrink a midrange attacker before blocking? Done. Want to help a ping spell finish the job? Orb softens the target. Pair it with cards that care about survivability, stat checks, or mirror trades, and it gets even nastier.
The “minimum of 1” clause prevents degenerate board lockdowns, but that’s fine. Orb of Regret isn’t about erasing the enemy—it’s about tilting the scale just enough to make smarter plays win out.
In decks that thrive on precision over brute force, this card fits right in.
Visuals
Orb of Regret leans fully into introspection. A hooded figure, eyes closed, cradles a glowing orb as ethereal spirits rise behind her—foxes, memories, shades of past selves.
The mood is hushed and contemplative, built around cool blues and mystic purples. This is not an aggressive card. It’s quiet. Intimate. And that perfectly fits the kind of subtle disruption it offers on the board.
Pull Rate & Value Speculation
Card number 090/298, Orb of Regret is almost certainly a common or uncommon Gear, but don’t let that fool you. Cards like this end up being meta glue—low-rarity, high-utility.
Foil versions may see interest from Ahri fans or those who appreciate the quieter side of Runeterra’s magic.
If there’s an alt art or full-art version that leans harder into the ghostly aesthetics, expect players to hunt for it.
Read more – Mageseeker Warden from Riftbound TCG