Falling Comet isn’t subtle. It doesn’t try to be clever, and that’s exactly why it works.
This 5-cost spell from Riftbound’s Preview Season comes in hot—literally. It’s a classic “kill spell” dialed to 11, and it’s one of the cleanest battlefield removals we’ve seen so far.
In a game where tempo matters and high-impact removal is scarce, Falling Comet lands hard—on curve and in flavor.
It’s also one of the first signs that Riftbound isn’t scared of splashy effects in the spell slot. If you’re running any kind of control shell, you want access to this card.
Gameplay / Cool Mechanics
Let’s get right into it: 5 mana, Action speed, Deal 6 to a unit at a battlefield. That’s brutal. Not just “good early game removal” brutal—this deletes mid-to-late-game bombs.
Anything that’s trying to anchor your opponent’s board? Gone.
The fact that it can hit any unit at a battlefield gives it even more versatility, especially in scenarios where your opponent tries to hide behind frontliners.
The catch is the timing—Action spells can’t be thrown out in response to everything.
So while Falling Comet can’t snipe in reaction to buffs or dodge around counters the way Fast spells might, its raw power is undeniable.
This is clean, efficient, no-nonsense removal. No clause, no drawback. Just 6 damage and a crater.
Visuals
The art goes all in on the destruction. A scorched crater rips across the land, glowing orange from a comet that still hasn’t finished settling into the earth.
You can see the smoke twisting skyward, while smaller meteors tail behind the main impact.
The atmosphere is kinetic and final—no questions asked. The title could’ve been Obliteration and no one would’ve blinked.
The flavor text? Perfect. “Just an everyday celestial event.” That’s the exact kind of dry humor a spell like this deserves.
Pull Rate & Value Speculation
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Card Name: Falling Comet
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Set: Riftbound: League of Legends TCG
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Collector Number: 085/298
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Rarity: Unknown, but likely Uncommon or Rare based on spell strength
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Foil / Alt Art / Overnumbered: No variants shown yet, though the visual drama makes it a strong candidate for a foil slot in collector packs.
In terms of chase factor, this isn’t a flashy “face of the set” card—but it might become a meta staple.
Especially if high-stat backline units dominate the early months, Falling Comet could become one of those cards players quietly hoard in 3x playsets.
If you want to make things disappear and don’t feel like explaining yourself, Falling Comet is your tool.
It’s clean, explosive, and it’ll win you games that would’ve otherwise spiraled out of control.