RiftboundTCG

Ekko from Riftbound TCG

Ekko
Spread the love

Ekko is a late-game tempo slingshot.

He’s a five-cost, five-power Champion unit for Zaun that punishes removal, pressures board states, and feeds recursion decks in one neat, high-ceiling package.

In a meta that rewards timing and resource efficiency, Ekko brings both without relying on immediate stats alone.

This is the kind of Champion that doesn’t just hit the board. He loops through it.

Gameplay / Cool Mechanics

Ekko has two keywords that define his rhythm. The first is Accelerate, which lets you pay one extra mana to have him enter ready.

That option lets you turn a reactive body into a surprise threat.

Five mana for a five-five is fair. Six mana for a five-five that can attack or block right away? That’s tempo abuse if you play it clean.

Then comes Deathknell—when he dies, you Recycle him to ready your runes. That effect alone opens the door to combo decks and recursive value loops.

Ready your runes means you’re getting back access to your best spells or passive triggers earlier than you should.

If your deck is tuned for tight sequences, Ekko turns a trade into setup for your next wave. And because he recycles, he doesn’t clog your trash.

Ekko’s not a “play and forget” card. He’s not sticky. He demands good timing. You want to play him with a plan—either to bait removal and benefit from dying, or to hold the board for a spell turn.

The Recurrent tag suggests he’s going to show up in more forms later, but even as-is, he’s a low-risk, high-payoff drop for spell-driven or midrange decks that play smart.

Visuals

Ekko’s mid-leap, mid-smirk, racing toward something off-screen with a glowing time-blade in one hand.

There’s another hand reaching out toward him. Maybe enemy, maybe friend. The background’s a blur of motion and light, which suits a Champion who’s always thinking two turns ahead.

The tension is real. The art feels like a split-second frozen mid-action, and that sells the mechanics perfectly.

Pull Rate and Value Speculation

Set Number: OGN 110 out of 298
Rarity: Champion (likely Rare or higher)
Foil Status: Foil confirmed
Alt Art: None revealed yet
Overnumbered: Not yet confirmed, but possible based on character tier

Ekko is almost guaranteed to see early testing in multiple midrange and control builds.

If runes end up as a defining engine in the meta, his Deathknell will push him into staple status. Foils are a safe pickup.

If an overnumbered version drops later, it will be chase-tier for collectors and competitive players alike.

Ekko rewards timing and punishes players who don’t account for what happens after the board clears.

If you’re building around recursion, spell tempo, or just want a Champion who keeps giving after he’s gone, you want this in your five-slot.

Related Articles

Promising Future from Riftbound TCG

Spread the love Promising Future is one of the most unusual and...

Kai’Sa from Riftbound TCG

Spread the loveThis alternate-art Kai’Sa is everything you expect from a top-tier...

Kai’Sa from Riftbound TCG

Spread the love Kai’Sa is a powerhouse six-drop that turns your graveyard...

Heimerdinger from Riftbound TCG

Spread the love Heimerdinger is a combo player’s dream and a headache...