Riftbound’s Preview Season just dropped its first removal spell, and it’s exactly what aggressive decks need. Disintegrate stakes its claim as a 4-cost action that reads like efficient removal plus card draw—an ideal fit for any deck that can’
Riftbound’s Preview Season just dropped its first removal spell, and it’s exactly what aggressive decks need. Disintegrate stakes its claim as a 4-cost action that reads like efficient removal plus card draw—an ideal fit for any deck that can’
Disintegrate is a 4-cost Spell with the dual-region design of Noxus and Shadow Isles:
Action (Play on your turn or in showdowns.)
Deal 3 to a unit at a battlefield. If this kills it, draw 1.
That line alone makes Disintegrate leaner than most midrange removal. You clear a blocker or answer a threat, and if you kill the target, you net a card. It’s clean, no extra conditions, and usable both proactively on your turn or reactively during an opponent’s showdown.
In a game where battlefield rotation can swing momentum, being able to respond on either side of combat is huge. Expect this in any deck that wants to keep its hand full while still controlling the board.
The art bursts with apocalyptic energy. Annie stands at the center of a blazing inferno, tiny but unflinching, her hands ignited as swirling flames form a demonic visage behind her. The circular frame of fire doubles as both a shield and an explosion—mirroring how Disintegrate protects your game plan by removing threats.
Warm orange tones dominate, with subtle ash particles rising, giving the scene kinetic heat. It’s a perfect snapshot of destructive power focused through a single, determined caster.
Set Code: OGN
Card Number: 005/298
Rarity: Likely Rare, given dual-region utility
Foil Version: Standard Origin boosters include a foil variant
Alt Art / Overnumbered: None revealed yet, but dual-region spells often get alt treatments in later expansions
As one of the first non-unit reveals, Disintegrate will attract attention from both collectors and players. Its combination of removal and draw makes it a staple candidate, so early foil pulls could spike. If meta decks lean into Noxus–Shadow Isles hybrids, this card’s value will only climb.
Disintegrate delivers punchy removal with built-in card advantage. In a set all about tempo and battlefield control, this spell earns its spot—and your sideboard.
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