RiftboundTCG

Crackshot Corsair from Riftbound TCG

Crackshot Corsair
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If you’re building aggro in Bilgewater, Crackshot Corsair is the kind of card you want in your opening hand—not because it snowballs, but because it chips.

In a game where combat math is tight and every HP matters, that little pre-swing damage can completely flip early trades.

This is a three-cost, 3-power Pirate with a passive trigger: “When I attack, deal 1 to an enemy unit here.” Simple. Effective. Annoying.

Gameplay / Cool Mechanics

What makes Crackshot Corsair solid isn’t raw power—it’s how early she messes up your opponent’s board. On paper, it’s just a 3/3 for 3, but that 1 damage ping on attack means your opponent either overcommits to block her or watches their units soften up for your next play.

In Bilgewater decks that lean aggro or tempo, this card creates pressure that adds up fast. You don’t even need to win the trade—you just need to keep forcing awkward ones.

This also plays especially well in decks that care about damage pings or combat disruption, letting you line up cleaner trades with the rest of your squad.

She’s not game-breaking, but she’s a consistently annoying unit who can overperform if left unchecked.

Visuals

The art sells the attitude. Crackshot Corsair swings confidently from rigging ropes, flintlock aimed, mid-air grin locked in.

The sunset palette paints her as a pirate with swagger, not bloodlust.

Everything about her pose says “problem child,” and the wide framing across the mast and sails lets you feel the whole deck beneath her. It’s pirate-core, but stylish.

Pull Rate & Value Speculation

Crackshot Corsair is card 130 out of 298 in the Riftbound set, and while rarity hasn’t been confirmed yet, this has Common or Uncommon energy.

No alt-art or overnumbered version has been revealed, but if Riot gives this a foil with that sky lit up behind her?

Easy collector favorite for Bilgewater mains and pirate fans alike. She probably won’t command big cash, but you’ll want a playset—fast.

Crackshot Corsair doesn’t need flash to be good. She brings pressure, consistency, and just enough flair to feel satisfying every time she swings.

In tempo decks, she’s going to put in work.

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