Ride the Wind is a 2-cost spell that slots cleanly into decks prioritizing tempo plays and fluid board control. This isn’t a showstopper,...
Ember Monk from Riftbound TCG is a sleeper threat—quiet at first glance, but capable of serious burst damage in the right deck. It’s...
Sett hits Riftbound TCG like a freight train dipped in charisma. At 5 mana, this Ionia champion isn’t cheap, but he’s not slow...
Sabotage is one of the cheapest disruption spells revealed so far in Riftbound, and it hits exactly where control players want it to—in...
This alternate Lee Sin brings the same brutal payoff as the primary version, but the tone is different. It’s not about impact. It’s...
Wallop is the kind of card that doesn’t ask for subtlety. It’s built for decks that like hitting things hard and doing it...
Lee Sin is a battlefield closer. At six mana, this Champion Unit doesn’t come in lightly—but when he hits the board, your tempo...
Unyielding Spirit is a clean, reactive one-cost spell built to shut down the flashiest plays in Riftbound. Whether your opponent is lining up...
Spoils of War is a clean value spell that rewards you for doing what red decks already want to do—clear the board. At...
Pirate’s Haven is one of the most straightforward-yet-sneaky Gear cards we’ve seen in Riftbound TCG so far. Sitting at a modest 3-cost, it...