Burnt Cheese Cookie from Cookie Run TCG is one of those cards that proves level 1 doesn’t mean weak.
With a solid attack for its cost and a faint-trigger skill that converts defeat into momentum, this card is all about squeezing extra value where opponents don’t expect it.
Gameplay
At level 1 with 2 HP, Burnt Cheese Cookie holds just enough staying power to get a swing in. Its attack, Pack of Jackals, costs two yellow energy for 2 damage—efficient and reliable early-game pressure.
The magic is in the Protector of the Golden City skill. When Burnt Cheese Cookie faints, you can pay one yellow energy to play a Cookie from your hand, and that Cookie enters with +1 HP.
Instead of fainting being a loss, it becomes a launchpad for your next play. In tempo-heavy yellow builds, this keeps pressure rolling while giving your next unit extra staying power.
It’s simple, but deceptively strong. Burnt Cheese turns what should be a weakness into a tempo swing.
Visuals
This SR version of Burnt Cheese Cookie goes bold and clean. The jackal-helmeted figure looms with staff in hand, framed by radiant golden light.
Compared to the flashier SSR, the SR art is sharper and more focused, emphasizing the character’s commanding stance.
Pull Rate and Value Speculation
Set Number: BS3-029
Rarity: SR
Foil: Yes, with standard SR treatment
Alt versions: SSR version also available
As an SR, this is the more accessible copy of Burnt Cheese Cookie. Collectors will enjoy the regal guardian design, and players will want multiple copies for decks built around faint synergy.
While the SSR is the prestige piece, this SR delivers just as much mechanical punch.
Opinion
This SR is efficient, reliable, and quietly powerful.
For yellow decks, it’s one of those cards that turns fainting into forward momentum.
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