Time Warp is a card that rewrites the rules—for ten mana, you literally take another turn. That’s it. That’s the effect. And that’s all it needs to be.
In a game like Riftbound, where tempo, positioning, and short-turn tactics often decide the match, Time Warp isn’t just flashy—it’s potentially game-ending.
This isn’t your average control tool. It’s a bomb. A bold, unapologetic reset button for any deck that can afford to cast it.
This is one of the highest-cost spells revealed in the Riftbound Preview Season so far, and it’s easy to see why.
With its banish on use clause, Time Warp won’t loop, duplicate, or linger. You get one chance to break the timeline—and if you do it right, you won’t need a second.
Gameplay / Cool Mechanics
Mechanically, Time Warp plays like a glass cannon finale. It doesn’t stabilize your board. It doesn’t answer threats. It doesn’t even draw cards. It just gives you time.
In competitive TCG terms, that’s huge. Extra turns open up combos, let you double-dip on scoring, or flip tempo on its head. You can set up a powerful attack, score a battlefield, reposition units—and then do it all again.
Of course, the card costs 10 mana, which puts it firmly in late-game or ramp-control territory. You’re not slotting Time Warp into a cheap aggro deck.
You’re building around it, or using it as a finisher. But if your deck can survive until turn 10 with a decent board or any scalable combo engine, Time Warp gives you one of the most unfair tempo spikes possible.
High risk, high ceiling. You love to see it.
Visuals
Let’s be honest—this is Ekko’s moment. The entire visual design of Time Warp is kinetic, slick, and packed with angular energy. Ekko is caught mid-air, frozen in a jump that’s both acrobatic and calculated.
Time shatters around him in bright pulses of blue, echoing his chrono-break theme, while the background swirls with numerical chaos.
The animation style leans stylized over realism, which matches the disruptive, rules-breaking feel of the card’s effect.
It’s not just a spell. It’s a moment stolen from the game’s pacing—visually and mechanically.
Pull Rate & Value Speculation
Time Warp is card 122/298, and while its rarity hasn’t been confirmed, this has all the signals of a high-rarity chase spell. Riftbound’s economy so far hasn’t leaned into busted extra-turn effects lightly.
Combine that with its clear connection to Ekko—one of League’s most popular champs—and it’s reasonable to expect this card will show up as a foil, maybe even with an overnumbered alt-art.
Collectors should keep an eye out, especially if Ekko gets a Champion card later in the set that interacts with this directly.
Competitive players will want one copy in high-tempo or stall decks. Casual players will just want to feel the power of taking two turns in a row.
Read more – Shakedown from Riftbound TCG