In a game built around tempo, tempo resets are king—and Highlander from Riftbound TCG is straight-up unfair in the right hands.
It’s not a finisher. It’s not flashy. But it messes with the battlefield in a way your opponent can’t comfortably play around.
It’s the kind of card that quietly wins turns by refusing to let you lose them.
Gameplay / Cool Mechanics
Highlander is a 4-cost Reaction Spell tied to Master Yi, and it breaks one of the core combat assumptions in Riftbound: that death is final.
Choose a friendly unit, and the next time it dies this turn, you recall it exhausted instead of sending it to the graveyard.
No healing, no tricks—it just doesn’t die. It resets to base, tapped, but alive.
That one-line ability has layers. For one, it’s a blowout against hard removal. Opponent lines up a kill shot? Burned. Or maybe you’re going all-in on a board swing and want to keep a key threat online next turn—Highlander bails it out.
It even works on utility engines or backline combo pieces. The flexibility is nasty.
The spell’s biggest edge? Timing. It’s a Reaction, meaning it can be played before spells and abilities resolve. You don’t wait to see what hits.
You fire first. That opens bluff potential and makes Highlander incredibly punishing in mirror matches or close board stalls.
Visuals
The art for Highlander from Riftbound TCG goes all-in on momentum. Yi is mid-air, slicing down from above in a flurry of afterimages.
You don’t even see the enemy—just the green arc of his blade and the energy ripping across the frame. The swirl of motion, the tight frame, the blinding highlight on his mask—it’s designed to capture speed, not violence.
That checks out. The spell isn’t about damage. It’s about beating time.
Pull Rate & Value Speculation
Card 020/024 in the OGS set, Highlander from Riftbound TCG is a Signature Spell linked to Master Yi, and likely to appear in starter decks or early set builds.
Not marked as overnumbered or alt art (yet), but it’s exactly the kind of subtle tech card that will spike in value once competitive lists start breaking it open.
Expect players to want three copies in any green tempo shell that runs solo defenders or blink-style synergy.
If it gets a foil or variant with a more ethereal color scheme? That’s chase bait.
Highlander from Riftbound TCG is the type of spell you forget until it ruins your turn. It’s defensive tempo at its cleanest.
Expect it to overperform—and quietly define matchups that don’t look flashy on paper.
Read more – Firestorm from Riftbound TCG